

cc_library(
    name = "gx",
    srcs = [
        "Shader.cpp", 
        "MeshArray.cpp", 
        "FrameBuffer.cpp"
        ],
    hdrs = [
        "Shader.h" , 
        "MeshArray.h", 
        "FrameBuffer.h"
        ],
    visibility = ["//visibility:public"],
    
)
